文章来源:[url]https://www.pubg.com/2018/10/03/dev-letter-rank-system-beta/
如果有官方翻译 请以官方为准, 红字部分 感觉是整份文章最有用的
Dev Letter: Rank System Beta
Hey everyone,
In today’s Dev Letter, we’re talking about a brand new way to track your progress and show off your skill in PUBG. A Rank System has been a highly requested feature for some time now and we’re excited to finally be kicking off the first beta season. With it, we hope players will be able to better see their own growth, while being able to see where they stand among the millions of PUBG players out there, no matter which way they choose to enjoy the game. And best of all, once beta is over and we start real seasons, we’re planning some great end-of-season rewards surrounding this system.
For now, let’s talk about the system itself.
Rank Seasons
The PUBG Rank System gives players another way to show off their skills as a survivor. You’ll begin each new season by playing 10 placement matches to determine your initial rank. From there, each game you play will adjust your Rank Point total, which determines your overall Rank. For the beta, we’re targeting about a 2 month season as a test window and will take a look at how that feels once it’s complete.
Earning Rank Points
Rank Points are accumulated by simply playing and performing well in games. Kills and overall placement both contribute to these points with a higher amount awarded based on how well you do. The rank tier you’re in and number of players in your game are also taken into consideration to calculate your final RP earned for that game. RP can be lost as well, so consistency is the key to achieving the next Rank.
While the overall calculation for how RP is earned has many different factors, here are some rough examples of the amount of RP a Diamond player can expect to earn in matches:
A Diamond player who wins a game with 8 kills would earn around 30 RP
A Diamond player who wins a game with 1 kill would earn around 20 RP
A Diamond player who ends a game in 100th place with 0 kills would lose around 20 RP
Rank Tiers
There are 8 different tiers for Ranks in PUBG, which progress as such:
Each of the 8 Ranks represents a range of total RP earned throughout the current season. At the start of a new season, RP will be soft reset and you will enter placement matches once again to determine your new starting rank, which takes into account your final standing from the previous season. Ranks will be gained and lost as you cross their point thresholds, with no additional qualifying matches required to move to the next rank.
These tiers are also separated by queue type, meaning that you will have a different Rank in Solo, Duo, and Squad queues which are also separated by FPP and TPP. We want everyone who loves PUBG to be able to experience the new Rank System without being forced into a specific way to play, so the choice is yours whether you focus on one or all of the different queues!
The chart below represents the different RP values required to achieve a certain Ran
And for even more prestige, each queue will have a Top 100 leaderboard, showcasing the best of the best players in each game mode. This leaderboard is global, so showing up on here means you’ve clawed your way through some of the best players PUBG has to offer. Good luck!
Matchmaking Updates
With the introduction of Ranks, we also want to clarify how matchmaking is handled. There is still a separate MMR that is calculated based on your overall performance in games. This overall MMR will determine who enters matches with you and does not take into account your Rank or Rank Point total. Due to the sheer amount of players needed for each game, the matchmaking pool needs to be a little more open than simply adhering to Rank like a game with only 10 people per match could, while also helping with overall queue times. However, as you achieve higher ranks, many of the same performance factors are going into how many RP you’re earning, so in many cases high ranks will be matched with each other regardless.
We’ve also updated how regions work in general, so that the server closest to you will automatically be preferred when the matching pool in that region is sufficient. If that matching pool doesn’t have sufficient players, the next closest server will be chosen.
We’re excited to kick off the first PUBG ranked season beta with Update 22, and hope our players enjoy the added prestige that comes with your shiny new Rank medal. We’re looking forward to your feedback on the system, so hop in game, knock out those placements, and show the world what you’re made of!
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开发者日志:排位系统 测试版
Hey 大家好,
在今天的开发者日志中,我们将谈谈一种全新的方式来跟踪您的进度并展示您在PUBG中的技能的系统。 在有一段时间之前,排名系统就已经成为一个备受关注的功能,我们很高兴终于开始它的第一个测试赛季。 有了它,我们希望玩家能够更好地看到他们自己的成长,同时能够看到他们在那里的数百万PUBG玩家中的位置,无论他们选择哪种方式来享受游戏。 最重要的是,一旦测试结束,我们开始真正的赛季,我们正在计划围绕这个系统的一些大的赛季结束奖励。
现在,我们来谈谈系统本身。
排位赛季
PUBG排名系统为玩家提供了另一种炫耀自己作为幸存者的方式。在每个新赛季开始的时候,您将通过参加10场比赛来确定您的初始排名。从那里开始,您玩的每场游戏都会调整您的排名积分,这将决定您的最终排名。对于测试版,我们将设定大约2个月的赛季为测试窗口,并将看看它完成后的状况。
获得排名积分
通过在游戏中简单地玩和游戏表现来积累排名积分。击杀数和排名数都影响这些积分,并根据你的表现给予更高的奖金。您所在的段位等级以及游戏中的玩家数量都会影响您游戏最终获得的RP。RP可以增加,也可能减少,因此连续性是冲击下一个段位的关键。
虽然RP的获得方式的总体计算有很多不同的因素,但以下是一些钻石玩家在比赛中可以获得的RP数量的粗略示例:
一个以8次击杀赢得比赛的钻石段位玩家将获得大约30 RP
一个以1杀的方式赢得比赛的钻石段位玩家将获得大约20 RP
钻石段位玩家以0次击杀结束比赛并排名第100名将失去大约20 RP
排位段位
目前在pubg中有8个不同的排位段位:
8个等级中的每一个都代表了当前赛季玩家所获得的总RP的范围。 在新赛季开始时,RP将被软重置,也就是说将考虑到您从上一赛季的最终排名,再次重新开始匹配以确定您的新起始排名。 当你越过他们的点数阈值时,等级将被获得和失去,需要移动到下一个等级不需要额外的匹配(译者注:无晋级赛)。
这些段位也按游戏类型区分,这意味着您将在Solo,Duo和Squad队列中具有不同的Rank,这些队列也根据FPP和TPP模式区分。 我们希望每个喜欢PUBG的人都能够体验新的排名系统,而不必被迫采用特定的游戏方式,因此无论您是专注于一个还是所有不同模式下的分数,您都可以自行选择!
下图表示实现某个段位所需的不同RP值
而且为了获得更高的声望,每个模式都将拥有前100名排行榜,在每种游戏模式中展示最好的玩家。 这个排行榜是全球性的,所以如果你的名字在这里出现意味着你已经是PUBG中的最棒的那些玩家。 祝你好运!
匹配更新
随着排位系统的引入,我们还想说明一下如何匹配机制。一个单独的根据您在游戏中的整体表现计算出来的MMR分数仍然在这个系统中被使用。这个MMR将确定谁与您进行匹配,并且不考虑您的排位或排位分数。由于每个游戏所需的玩家数量庞大,所需的匹配池比那些仅仅需要10个玩家的排位游戏要更大更开放,这样做同时也有助于减少整体排队时间。然而,当你到达更高的分段时,许多相同的性能因素会影响你获得多少RP,因此在多数情况下,无论如何情况,高分段都会相互匹配。
我们还更新了游戏地区选择的工作原理,以便当该区域中的匹配池足够时,最靠近您的服务器将自动成为首选。如果该匹配池没有足够的玩家,则将选择下一个最接近的服务器。
我们很高兴能够通过Update 22开启第一个PUBG排位赛测试版,并希望我们的玩家享受你的闪亮新排位等级奖牌所带来的额外声望。我们期待您对系统的反馈,所以登录上游戏,淘汰其他玩家,向世界展示您的成就! |
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