来源:[url]https://steamcommunity.com/games/578080/announcements/detail/3077529898698894565
目前官方中文微博还没给出翻译, 我就自己逐句翻译了。 翻译不容易,大家轻喷。
太长不看版:
PUBG 在 Sanhok地图上线时 同步会 推出一个 任务系统。 Reddit的评论 这个系统就像是 CSGO 或者 锄大地 的 日常任务。
无论玩家是否进行购买,玩家都可以在Event Pass系统中获得奖励。 如果玩家尚未支付通行证,玩家可以暂时解锁许多物品(并永久获得一项特殊物品)。 但是,玩家还可以通过付费解锁通行证并完成某些任务以“升级”通行证,从而永久解锁大量独享奖励物品。 如果玩家对是否购买这个通行证犹豫不决,但想要尝试这些任务,当然可以这样做。 而且任务进度总是被记录的,所以玩家可以在事件发生后的晚些时候购买事件通行证,并且仍然可以获得已经解锁获得的所有奖励。
同时提到了 一次 免费的更改游戏名字的机会。
Hi everyone,
Today we want to tell you about something new we’ve prepared just in time for Sanhok’s release: a new way to unlock new content in PUBG. We’ll reveal all the details very soon, but first we want to share some context and information about how we think about premium content.
Hi 大家好,
今天我想谈谈我们新准备的也会和Sanhok一起上线的东西:新的解锁PUBG新内容的方式。我们会很久揭晓所有细节,但是第一步我们想分享一下关于这些好的内容的来龙去脉和信息。
Since the beginning, we’ve thought a lot about ways to allow you to unlock content in meaningful ways. To start, we tried to establish a cosmetic market based on scarcity by introducing crate and key system. This model allows all players to get reward items regardless of whether they made a purchase or not, resell unwanted crates/items back to the marketplace and acquire items or add funds to your Steam Wallet without ever using cash payment methods.
从一开始,我们就已经考虑了很多方法来让你以有意义的方式解锁内容。 首先,我们试图通过引入箱子和关键系统来建立基于稀缺性的皮肤市场。 该模型允许所有玩家获得奖励物品,无论他们是否进行了购买,允许将不需要的箱子/物品转售回市场,并在无需使用现金支付方式下获取物品或向Steam钱包添加资金。
The goal was to provide a fun system outside of the main game experience through item trading. We also designed the system to be useful for you whether you’re willing or unwilling to make a purchase. We especially liked that the crate and key system can feel extremely satisfying whenever you unlock rare items. However, to make certain items really rare and valuable, we’ve had to regulate the supply of items, making high tier items very rare. As a result, many of you can’t get the items you want instantly, and even though you’ve invested more money into the system, it can be pretty difficult to get the items you want.
我们的目标是通过商品交易提供游戏体验之外的有趣系统。 我们还将系统设计为对玩家实用的,无论您愿意还是不愿意购买。 我们喜欢当玩家从箱子和钥匙系统开出稀有物品时感到无比满意的那种感觉。 然而,为了让某些物品变得非常珍贵和有价值,我们必须规定物品的供应,这使得高级物品非常罕见。 因此,您很多人无法立即获得您想要的物品,即使您已经在系统中投入了更多资金,但获得您想要的物品也相当困难。
This type of market model still has its own values. However, our team’s goal is to not stop here, but to keep experimenting with new systems and new content. To this end, around the release of the PC 1.0 version last year, we had a lot on our mind.
这种市场模式仍然有其自身的价值。 然而,我们团队的目标是不仅仅停留在这里,而是继续尝试新系统和新内容。 为此,在去年发布PC 1.0版本之前,我们有很多想法。
At one point, we actually considered the option of releasing new content in paid DLC format, including new maps. However, we came to understand that this method has some critical drawbacks. Mainly, it divides the entire player base into separate groups depending on whether they’ve purchased map DLC. It would also keep a huge portion of players from enjoying the biggest additions to the game. As such, at The Game Awards 2017, we promised that all battle royale maps will be provided to all of our players for free, not as DLC.
其中一点,我们确实是考虑了以付费DLC形式发布新内容,包括新地图。 但是,我们了解到这种方法有一些致命的缺点。 大致上,根据玩家是否购买地图DLC, 这种行为会将整个玩家群划分为不同的组别。 这也会让很大一部分玩家远离享受到游戏更新带来的乐趣。 因此,在2017年游戏大奖上,我们承诺所有的地图将免费提供给所有玩家,而不是DLC。
Then, while designing and developing Sanhok, we began to explore how to offer premium content in new ways, without limiting it to DLC. We wanted to create a whole new gameplay and reward experience. Ultimately, we decided to go with a new system: the “Event Pass.” It’ll be made available on June 22, the same day Sanhok hits live servers.
然后,在设计和开发Sanhok时,我们开始探索如何以新方式提供新内容,而不限于DLC。 我们想创造一个全新的游戏体验和奖励体验。 最终,我们决定采用新的系统:“事件通行证”。它将于6月22日在Sanhok发布服务器的同一天发布。
The Event Pass is designed to reflect the opinions of players who wanted a trackable progression-related system, and at the same time allows you to unlock new content in PUBG in a way that is different from the crate and key system.
事件通行证旨在遵循那些希望获得可跟踪连续相关系统(trackable progression-related system)的玩家的意见,同时允许您以一种不同于箱子和关键系统的方式解锁PUBG中的新内容。
Just like the crate and key system, you’ll be able to get rewards in the Event Pass system regardless of whether you made a purchase. If you haven’t paid for the pass, you can temporarily unlock many of the items (and earn one special item permanently). However, you can also permanently unlock a ton of exclusive reward items by paying to unlock the pass and completing certain missions to “level up” your pass. If you’re hesitant about buying the Pass, but want to play the missions, you’re free to do that. And your mission progress is always tracked, so you can buy the Event Pass late in the event and still get all the rewards you’ve earned.
就像箱子和钥匙系统一样,无论您是否进行购买,您都可以在Event Pass系统中获得奖励。 如果您尚未支付通行证,您可以暂时解锁许多物品(并永久获得一项特殊物品)。 但是,您还可以通过付费解锁通行证并完成某些任务以“升级”您的通行证,从而永久解锁大量独享奖励物品。 如果你对是否购买这个通行证犹豫不决,但想要尝试这些任务,你当然可以这样做。 而且你的任务进度总是被记录的,所以你可以在事件发生后的晚些时候购买事件通行证,并且仍然可以获得你已经解锁获得的所有奖励。
This first Event Pass is all about celebrating the launch of Sanhok, so it includes an item set that fits the map Sanhok thematically. The Event Pass will last for about four weeks, and it includes dozens of missions, including daily missions, weekly missions, and Sanhok-specific missions. By completing missions and leveling up, you’ll unlock rewards. These rewards won’t be tradable or marketable, so only those of you who really earn them will get to show them off in-game.
第一个活动通行证是为了庆祝Sanhok的推出,所以它是一个符合Sanhok地图主题的任务集。 事件通行证将持续约四周,其中包括数十个任务,包括日常任务,每周任务和Sanhok特定任务。 通过完成任务并升级,您可以解锁奖励。 这些奖励不可交易以及不可销售,所以只有那些真正赢得奖励的人才能在游戏中展示他们。
One more thing: simply by playing and completing missions while they’re available, you’ll be able to unlock one free chance to change your in-game PUBG name.
We’ll share more about missions and level-up rewards before Sanhok hits the live servers.
还有一件事:只需在改名任务可完成时游戏并完成任务,您就可以获得一次机会来改变你PUBG游戏中的名字。
在Sanhok进入正式服务器之前,我们将分享更多关于任务和升级奖励的信息。
Please give us your feedback on the Event Season and Pass so we can keep improving PUBG. Our top priorities will continue to be optimizing performance, fixing bugs, and eradicating cheat programs.While our Platform, Engineering, and Anti-Cheat teams are focusing on these areas, we’ll keep meeting players’ needs for new experiences, rewards, and surprising new features.
请向我们提供关于活动季节和通行证的反馈,以便我们继续改进PUBG。 我们的首要任务将继续优化游戏表现,修复bug并消除作弊行为。尽管我们的平台,工程和反作弊团队都将重点放在这些领域,但我们会不断满足玩家对新体验,奖励以及令人开心的新功能的需求。
As always, thanks for playing.
Love,
Your friends at PUBG Corp.
感谢你们
你的朋友 PUBG Corp.
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